角色卡/真实摄影
2026-08-23 15:34仅重新构建指定蒙版区域中的重复纹理和局部结构
用于角色设定、角色卡或参考图生成,强调真实摄影质感、身份一致性和去 AI 油画感。
角色卡/真实摄影
空间
5,713 字10 min
## 任务 仅重新构建指定蒙版区域中的重复纹理和局部结构。 严格保留原图的: * 建筑结构 * 街道布局 * 摄影机位置 * 透视关系 * 景深 * 构图 * 灯笼位置 * 人物 * 桌椅 * 招牌 * 整体植被种类 * 暖色灯光 * 阴雨湿润环境 * 原有明暗关系 * 原有江南古街氛围 不要重新设计场景。 目标不是增加噪声,也不是简单制造随机细节,而是消除明显的中尺度重复结构,使植物、石板路和自然表面具有真实世界中形成的非周期性变化。 --- ## 植被结构重建 Reconstruct the foliage organization while preserving the original plant species, approximate coverage, lighting and position. Eliminate repeated leaf-cluster shapes, cloned foliage patches, repeated silhouettes and recurring brush-like motifs. Do not make every leaf randomly different. Instead, create biologically coherent hierarchical foliage: large asymmetric branch masses, irregular medium-sized foliage clusters, smaller secondary clusters, a limited number of isolated leaves, visible dark branches, occluded leaves, and occasional natural gaps and negative spaces. Leaves belonging to the same branch may share similar orientation and growth behavior, but different branches and distant foliage regions must not repeat the same cluster silhouette. Create spatially varying density. Some areas should be dense and shadowed. Some should be moderately open. Some should reveal branches or background. Some edges should contain sparse protruding leaves rather than uniformly filled foliage. Vary naturally: * branch direction * cluster silhouette * leaf orientation * cluster size * spacing * overlap * depth * occlusion * local density * local brightness * shadow depth * edge complexity Preserve believable plant growth direction and gravity. Foliage should appear to have grown organically from an underlying branch structure rather than being assembled from repeated decorative leaf stamps. Do not uniformly distribute detail across the entire vegetation area. Avoid: repeated leaf stamps, cloned foliage clusters, mirrored clusters, tiled vegetation, periodic spacing, identical leaf-group silhouettes, constant foliage density, uniform edge rhythm, wallpaper-like foliage, procedural texture repetition, chaotic independent leaves, artificial random noise. --- ## 石板路结构重建 Preserve the original street boundaries, perspective vanishing direction, stone pavement scale, wet weather condition and lighting. Reconstruct the visible pavement so that it no longer appears generated from a repeating texture tile. Maintain perspective-correct stone dimensions. Create irregular but physically believable regional variation. Vary: * individual stone dimensions * joint widths * edge wear * corner damage * subtle height differences * surface roughness * moisture * reflectivity * dirt accumulation * shallow depressions * occasional repaired stones * interrupted joints * sparse chips and imperfections Variation must happen at several spatial scales. At the large scale: create different pavement zones with slightly different wetness, age and reflectivity. At the medium scale: vary groups of neighboring stones, joint patterns and wear conditions. At the small scale: add restrained individual imperfections and material detail. Do not give every stone an equal amount of damage. Some groups should remain relatively clean and intact. Some regions may be darker or wetter. A few isolated stones may contain stronger wear. Other areas should remain visually quiet. Wet reflections must correspond to the existing lanterns and ambient sky illumination. Reflections should form irregular connected patches according to surface moisture and pavement height rather than repeating highlights at equal intervals. Avoid: tiled pavement, repeated stone shapes, repeated crack motifs, periodic joint patterns, identical wet highlights, uniform random damage, evenly distributed stains, procedural pavement texture, excessive cracks, excessive dirt, artificial noise. --- ## 多尺度自然变化原则 The corrected materials must contain hierarchical variation at three scales: ### Large scale Different regions have different density, brightness, moisture, openness and visual complexity. ### Medium scale Branch groups, foliage masses, stone groups, joint networks and wear zones must not repeat recognizable motifs. ### Small scale Fine leaf detail, stone grain, tiny imperfections and subtle surface variations remain restrained and physically plausible. The medium-scale structure is the highest priority. Do not attempt to hide repeated medium-scale patterns by adding high-frequency grain or noise. --- ## 空间复杂度原则 Do not fill every area with equal visual information. Real environments contain alternating zones of: complexity, simplicity, density, emptiness, light, shadow, smooth surfaces, and detailed surfaces. Introduce visually quiet areas next to detailed areas. Preserve meaningful negative space. The result should feel naturally accumulated through plant growth, weathering, moisture, pedestrian use and material aging. It must not look like one small texture sample copied repeatedly across a larger surface. --- ## 最终观感 The viewer should no longer be able to identify obvious repeated foliage clusters, repeated pavement motifs or periodic material patterns at normal viewing size. The image must remain coherent, photographic and natural. Preserve the original cinematic rainy-night atmosphere. Do not beautify or redesign the scene. Do not alter composition. Do not introduce new objects. Do not change architecture. Do not change the lighting direction. Do not increase global sharpness. Do not solve repetition by adding excessive noise, dirt, stains, cracks or random clutter. Solve repetition by rebuilding the underlying spatial organization. If red diagnostic rectangles are present in the input image, treat them only as editing annotations and remove them completely from the final image.